The objective of the voice4Games project was to provide innovative solutions in the domain of voice processing for the production and post-production of audio contents for video games.
Project Description & Goals
The voice4Games consortium was created to reply to the demands for the analysis, recognition, and transformation of speaking and singing voices for the video game industry. The innovative solutions that were developed during the project expanded the use of voice processing techniques (voice recognition and transformation) to the production and post-production of audio content for video games.
The project’s main innovations:
- Homogenizing the audio quality of multi-speakers and multi-language voices
- Voice similarity for multi-language voice casting
- Integration of innovative audio/video technologies (kinect) for real-time voice interactions (vocal control, singing voice)
The role of IRCAM in the voice4Games project was to manage the research on the analysis, recognition, and transformation of voices with the partners Exequo, voxler, and Cyanide for the extension of voice processing applications for video game production and post-production.